Robin of Lockskey

The City Adventurers headed to Nottingham, aka Robin Hood Country. So it made sense to play a Robin Hood Themed Escape Room. Luckily Escapologic offer a “Robin of Lockskey” adventure.

The plot

“The role of the modern day Sheriff of Nottingham is to protect and uphold the legend of Robin Hood. Now a group of ruthless kidnappers have taken the Sheriff and are demanding the fabled golden arrow of Robin Hood as ransom.

They have given you and your team 24 hours to comply with their demands. That was 23 hours ago!

So far your team has searched all manner of Robin Hood related locations looking for the arrow, from Nottingham Castle to Sherwood Forest, but to no avail. Your last shot is the private office of the Sheriff – an unusual and unique room with many hidden secrets to find, ancient codes to crack and elaborate puzzles to solve.”

How we got on

It turned out the “private office” of the Sheriff was conveniently opposite the Escapologic main building. Our Games Master, Shane, led us across the road and into a plush office filled with heavy oak furniture. The set decoration was impressive. After a briefing about rescuing the sheriff, by finding the golden arrow, we were free to explore the room.

Quickly we discovered clues and logic puzzles, working as a team. One puzzle in particular required all three of us working at the same time, although, looking back, it should be solvable with a team of two.

Although we were able to leave coats and bags within the office, we were very thankful that we kept a phone with us. Not for photos or phone calls, obviously, but to use the torch. There were some dark areas, where we had a job reading things and shining a light on things helped, especially in the second area.

Talking of the second area. the transition to it was both physical and surprising. However we all managed it and rewarded ourselves with a round of applause. (Apparently you can ask for an alternative route).

I don’t remember us need in hints in the office but later, occasional hints were given via “a voice in the air.”

The game flow was linear, but everything flowed well. The puzzles were logical and and solvable with teamwork. Also, there were no padlock puzzles.

Did we succeed? Yes, we did, in 52.25 minutes.

A great escape adventure. Recommended.


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